Executing Realistic Earthquake Simulations in Unreal Engine with Material Calibration
- Yitong Sun
- Hanchun Wang
- Zhejun Zhang
- Cyriel Diels
- Ali Asadipour
Abstract
To support AI-driven urban search-and-rescue training, we present a real-time, high-fidelity earthquake-simulation platform built on Unreal Engine’s Chaos physics. Unlike traditional single-building models, our system delivers city-scale visual realism and instantaneous structural-damage feedback. A genetic algorithm translates material parameters validated in Ansys to Chaos’s fracture solver, aligning deformation results while maintaining real-time speed. Authentic earthquake waveforms drive the scene, reproducing historical shaking patterns. All functions are wrapped in a zero-code visual interface, letting seismologists, roboticists, and game developers test scenarios without programming. We demonstrate the platform on three AI benchmarks—similarity detection, autonomous path planning, and semantic image segmentation—showing reliable damage cues for perception and decision networks.
Published in: interactives - Vol.1 No.1 (2025)Full Paper
Publication Date: July 2, 2025
ISSN: 2755-6336
Keywords
Cite or
Sun, Y., Wang, H., Zhang, Z., Diels, C., & Asadipour, A. (2025). Executing Realistic Earthquake Simulations in Unreal Engine with Material Calibration. interactives, 1(1). https://doi.org/10.64560/32131240