Touch - Nostalgia and the Absurd in an Interactive Cosmology
Ziyi Li
University of Arts London
Abstract
Touch is a narrative-driven game centered around interacting with an imitative retro computer system and unraveling different layers of the possible universe. It offers a reinterpretation of existentialist themes as articulated in Albert Camus’s The Myth of Sisyphus. The value of human existence lies not in the pursuit of an ultimate endpoint or absolute meaning, but in the continuous process of exploration and the affirmation of one’s being through that ongoing journey. By integrating a recognizable interface with surreal modes of interaction, Touch constructs a temporal bridge between past and future. Through a retrospective perspective anchored in early cognitive experience, it enables an anticipatory engagement with futurity. Despite the perceived insignificance of the individual, Touch highlights the concreteness of embodied existence.
Published in: interactivesPreprint
Publication Date: August 26, 2025
ISSN: 2755-6336
Keywords
Cite or
Li, Z. (2025). Touch - Nostalgia and the Absurd in an Interactive Cosmology [Preprint]. interactives. https://doi.org/10.64560/64282022